

In other words, if you’re quick enough to keep up, you can rack up some serious chains on reflexes alone, and the thrill of stringing together a five- or six-chain by the seat of your pants is nothing short of exhilarating.Īs you’d expect, combos will push your opponents’ orbs down their board - in distinct patterns based on which character you’re playing as - and if you (or the computer!) gets a lucky setup, matches can be over in a flash. Unlike Puyo Puyo or Tetris Attack, where you’ll need to pre-plan combos to let them ‘fall into place’, Magical Drop gives you a split-second window to chain matches as part of a combo even if they aren’t a direct result of the previous pop.


Second, there’s an appreciable delay in the combo system that rewards quick reflexes. First, the freedom to rearrange the board means you’ll constantly be moving back and forth, trying to pull down as many reds, yellows, greens or blues as you can, while eyeing up potential pops. It’s engaging and exciting in the way that best puzzle games are, but two things in particular make Magical Drop one of the most frantically fun examples of the match-three conceit we’ve ever played. Special chips occasionally appear which, if popped, will clear all orbs of a certain colour from the board, and you’ll also come across wildcard spheres and non-combining gems, all of which add to the fast-paced decision-making in play. You can carry an unlimited number of like-coloured orbs at a time, and throwing them back up so that three or more of the same colour are stacked vertically will clear all touching orbs of the same colour. You control a small jester at the bottom of the screen, and you can pull down orbs with one button, and send them back up with another. Rather than being dealt specific combination of colours to do so, however, you actually have semi-full run of the field. The goal, then, is simple: clear away orbs by sending up matching ones from below, and stay alive longer than your opponent. New rows of orbs push the stack down from the top every so often, and if any orbs pass the bottom, it’s game over. Its main Story mode is a competitive campaign against CPU opponents, where both combatants have their own board arranged with multicoloured orbs. It may be a match-three puzzler at heart, but Magical Drop II is quite a bit more action-oriented than most.
